“You could spend hours a day on our home page and read seemingly everything that our newsroom produces and not come across much of our audio. That has increasingly felt odd to us.”
“We don’t have to ask you anything. We just know, by virtue of you being a Journal reader, what you’d like to read and what you should read. You don’t have to tell us anything.”
Schmidt, Christine. "Spieleentwickler gegen Fake News." Nieman Journalism Lab. Nieman Foundation for Journalism at Harvard, 3 Aug. 2017. Web. 12 Dec. 2024.
APA
Schmidt, C. (2017, Aug. 3). Spieleentwickler gegen Fake News. Nieman Journalism Lab. Retrieved December 12, 2024, from https://www.niemanlab.org/2017/08/spieleentwickler-gegen-fake-news/
Chicago
Schmidt, Christine. "Spieleentwickler gegen Fake News." Nieman Journalism Lab. Last modified August 3, 2017. Accessed December 12, 2024. https://www.niemanlab.org/2017/08/spieleentwickler-gegen-fake-news/.
Wikipedia
{{cite web
| url = https://www.niemanlab.org/2017/08/spieleentwickler-gegen-fake-news/
| title = Spieleentwickler gegen Fake News
| last = Schmidt
| first = Christine
| work = [[Nieman Journalism Lab]]
| date = 3 August 2017
| accessdate = 12 December 2024
| ref = {{harvid|Schmidt|2017}}
}}