As digital technology allows more and more of our lives as consumers to be framed as play, scoring points or competing with others, companies of all kinds have been incorporating games into their strategies.
A new report from the Tow Center for Digital Journalism examines the rise of games and quizzes in online media and how news organizations might take better advantage of them.
The magazine Superinteressante is among a number of Brazilian publishers who have reached new audiences by producing games on topics like drug trafficking and police investigations.
Ellis, Justin. "New high score: How the NYT created its “stupid game”." Nieman Journalism Lab. Nieman Foundation for Journalism at Harvard, 4 Apr. 2012. Web. 6 Nov. 2024.
APA
Ellis, J. (2012, Apr. 4). New high score: How the NYT created its “stupid game”. Nieman Journalism Lab. Retrieved November 6, 2024, from https://www.niemanlab.org/2012/04/new-high-score-how-the-nyt-created-its-stupid-game/
Chicago
Ellis, Justin. "New high score: How the NYT created its “stupid game”." Nieman Journalism Lab. Last modified April 4, 2012. Accessed November 6, 2024. https://www.niemanlab.org/2012/04/new-high-score-how-the-nyt-created-its-stupid-game/.
Wikipedia
{{cite web
| url = https://www.niemanlab.org/2012/04/new-high-score-how-the-nyt-created-its-stupid-game/
| title = New high score: How the NYT created its “stupid game”
| last = Ellis
| first = Justin
| work = [[Nieman Journalism Lab]]
| date = 4 April 2012
| accessdate = 6 November 2024
| ref = {{harvid|Ellis|2012}}
}}